Point the camera at a blue symbol (interaction point) and wait for the loading circle to fill to interact. Left Click: "Yes" or interaction selection. Right Click: "No" or cancel/return to idle state.
: Move the camera vertically.
: This plugin allows the game to run with mouse and keyboard inputs even if no Head-Mounted Display (HMD) is connected. Vr Kanojo Keyboard And Mouse
Using tools that force the rendering to look like a standard first-person game on your monitor. Keyboard and Mouse Controls Overview (Typical Mapping) Point the camera at a blue symbol (interaction