: Fixed invisible wall barriers on Utah and East Coast USA where terrain voxels did not match the visual assets.
If you are seeing a version number that does not match the official release timeline, consider these points: beamngdrive v0255014174 fixed
Playing this build today feels like stepping into a time machine. : Fixed invisible wall barriers on Utah and
: Fixed invisible wall barriers on Utah and East Coast USA where terrain voxels did not match the visual assets.
If you are seeing a version number that does not match the official release timeline, consider these points:
Playing this build today feels like stepping into a time machine.