Because the prioritizes frame-perfect reaction times, optimization is key.
: Showcase that 0.3.0 only featured a handful of levels, including early prototypes of "Stereo Madness" and "Back on Track". Visual Differences : Compare the Geometry Jump
Because the prioritizes frame-perfect reaction times, optimization is key.
: Showcase that 0.3.0 only featured a handful of levels, including early prototypes of "Stereo Madness" and "Back on Track". Visual Differences : Compare the Geometry Jump Geometry Jump 0.3.0 Beta