: The layering system has been expanded to include new categories like garter rings and split costume parts, allowing for deeper mix-and-match capabilities.
Improvements were made to the sub-surface scattering shaders, which are responsible for how light penetrates and reflects off character skin. This resulted in a more realistic visual presentation. Development Milestones and Future Outlook
What’s good
: Small adjustments to the physics-based animation system to reduce clipping and improve the realism of character movements.