What differentiates this title from a standard side-scroller is how it handles damage and enemy encounters. The game relies on a multi-tiered status system that directly impacts performance.
Prevents input conflicts; for instance, the player cannot move while stuck in a captured animation state. Frame-by-frame vector rendering
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What differentiates this title from a standard side-scroller is how it handles damage and enemy encounters. The game relies on a multi-tiered status system that directly impacts performance.
Prevents input conflicts; for instance, the player cannot move while stuck in a captured animation state. Frame-by-frame vector rendering
| Operating system | Windows |
| Processor | Min 1 GHz |
| RAM | Min 1 Gb |
| Storage space | Min 100 Mb |