In response to the issues reported by users, the development team worked tirelessly to identify and address the problems. After a series of updates and patches, the RTGI 01702 release was finally fixed. The fix addressed the various issues that were reported, providing a more stable and reliable experience for users.
to bridge the gap between standard rasterized lighting and true hardware ray tracing. Availability: rtgi 01702 release fixed
: Addressed bugs where the shader would fail to "hook" into certain games' depth buffers, which is essential for calculating light bounce and shadows. Helpful Resources and Documentation In response to the issues reported by users,
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. to bridge the gap between standard rasterized lighting