: Instead of manual placement, use iClone’s ecosystem tools to automatically scatter free tree and grass assets across your new terrain based on the density maps you generated. Conclusion

Create a base shape using procedural noise (Perlin or Voronoi).

: You can edit the terrain's topology, height, and smoothness using morph and topology sliders within the plugin interface. Free Alternatives: Achieving "Better" Results for $0

Apply the generated heightmap to the Displacement channel in iClone for enhanced detail without a heavy polygon count.

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